Introduction Tae Nguyen
“Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content” (Nguyen, 2017, p. 1) (pdf)
- “approached games as artworks” (Nguyen, 2017, p. 1) (pdf)
“asked questions about the authorship of games, about the ontology of the work and its performance.” (Nguyen, 2017, p. 1) (pdf)
- “normative issues of fairness, rule application, and competition.” (Nguyen, 2017, p. 1) (pdf)
“The primary purpose of this article is to provide an overview of several different philosophical approaches to games and, hopefully, demonstrate the relevance and value of the different approaches to each other.” (Nguyen, 2017, p. 1) (pdf)
Abstract
“The primary purpose of this article is to provide an overview of several different philosophical approaches to games, and hopefully demonstrate their relevance and value to one another.” (Nguyen, 2017, p. 2) (pdf)
ontology: what is a game, what are we doing when playing them?
value: what is the value of playing games
Foundational work on Games
early work on games
value in terms of practical benefits
games as useful methods for children’s education
outlets for agressive energies
current
huzingian
magic circle of play
new roles and rules for behavior
no usual consequence outside the circle
caillois’
4 categories of play
agon, competition
mimesis, make-believe
alea, luck and gambling
ilinx, play of vertigo and disorientation
game impulses
paida, impulse towards free exploration and discovery
ludus, gaming impulse, tendency towards regulation and measurement
Analytic Philosophy
suits’
game == taking up unnecessary obstacles for the sake of the activity they make possible. Activity would be impossible without.
inversion of means and ends
practical life: means important for valuable ends
game life: arbitrary ends are important for particular means
games are the purpose of life
informal argument
utopia == no problems, therefore free time to play games
games sole activity in utopia
games are purpose of life
formal argument
practical activity seeks to eliminate itself
game play does not seek to eliminate itself
games are purpose of life
Computer games as representations
- treating games as narrative, fiction or rhetoric
Janet Murray’s Hamlet in the Holodeck
- Tetris is commentary on fast-paced, desperate nature of industrialized, capitalist life
Espen Aarseth’s Cybertext
Digital games are a new distinctive kind of text
- ergodic literature, reader must expend nontrivial effort in traversing the text
Ludology vs Narratology Debates
Ludology,
story is chronology of events in a narrative, discourse is order events emerge in the telling of that narrative, so narrative (traditional) audience interprets events, representations that contain information (Frasca 1999)
but games, player configures events in pursuit of a goal, games are simulations, narrative –> fiction (Grant Tavinor 2009),
- Walton’s thoery of fiction. All representative artworks are forms of make-believe play.
be the sole activity.
- therefore games are the purpose of life
What is the purpose of activity?
to eliminate work
the purpose of medicine is to eliminate disease
in turn eliminates the purpose of medicine
art
soothes ailments of the heart
no ailments of the heart in utopia
Game play
- does not seek to eliminate itself“Early academic attempts to cope with games tried to treat games as a subtype of narrative and to interpret games exactly as one might interpret a static, linear narrative.” (Nguyen, 2017, p. 1) (pdf)
games are interactive narrative, audience hears and interprets the story, player enacts and creates the story
novel fiction using interactive techniques to achieve immersion in a fictional world
new way to represent causal systems, criticize social and political entities
questions about games as artworks, kinds of artworks
or cooperative artworks
what are the normative nature of games
Ontology and Value
what is a game, what are we doing when we play a game, what is the value of a game?
approaching them as texts means treating them as theoretical tools such as psychological study of narrative, or fiction, or rhetoric to understand the representational content of games
games can also be thought of as artworks, where we ask about the authorship and ontology of games
philosophy of sport motivates us to ask questions about the normative nature of games including concerns of fairness, rule-application, and competition
One approach is to research work by literary theorists cultural studies, new media scholars, anthropologists, game designers, and some philosophers in the area of ‘game studies’.
Early Research on Games
Philosophy of Play
Johan Huizinga’s Homo Ludens
circle of play where rules of standard life, e.g., motives of productiveness, truth-seeking, and moral correctness, are suspended. In circle, there are no concerns of truth, falsity, good or evil, vice or virtue
as such, concerns about standard practical benefits or educational goals, or concerns about excessive energy that we would normally have about life, are suspended,
Instead:
games occur within a “magic circle” of play
inside are new roles and rules for behavior
has no consequence outside the circle
magic circle is similar to religious ritual and theater, we enter into consecrated, dedicated ground suspending everyday activities, take up new roles and motivations
Roger Caillois’ Man, Play, and Games
offers four categories of play
agon: play of competitiion
mimesis: play of make-believe
alea: play of luck and gambling
ilinx: play of vertigo and disorientation
paida vs ludus:
paida == childlike free exploration and discovery
ludus == tendency towards regulation and measurement, i.e., adults wrestling according to rules with a judged outcome
In Analytic Philosophy
Bernard Suit’s’ The Grasshopper
Games are the purpose of life
unnecessary obstacles make the activity of playing a game possible
in ordinary life, we select means for independently valuable ends
in game life, we select arbitrary ends of the sake of undergoing some particular means
The Purpose of Life is Game
utopia
no problems, dearth of aim,
therefore game would